![]() Head out into Gotham’s streets and you’ll always find crimes ready to stop - complete those crimes, or interrogate informants, and you’ll earn clues, an in-game currency that helps populate your next night’s map with the major crimes you can go and stop. They can range from procedurally generated muggings, right up to entire gangs running complex operations - and the more you foil, the more you’ll learn about crimes to come. Crimes and CluesĬrimes in Gotham Knights come in many forms. Of course, as part of all this, you’ll be following major story paths and hunting down rogue supervillains, but the core of most nights on Gotham’s streets comes in the form of regular crimes. It makes for something of a unique structure, not just a way to sensibly repopulate the world with crimes to fight and goons to take down, but also a way to show how the Knights’ path to succeeding Batman takes time and training. So when you complete a night of crime fighting, and it's up to the player to decide when they're done, it could be a case of them saying, ‘Well, I think I've hit most of the major crimes I needed to,’ or it could be the case of them saying, ‘I learned what I needed to learn and now I need to go back to the belfry to advance the story.’” ![]() Redding continues, “The point is that we're hitting the reset and re-rolling the state of affairs in Gotham City every time you go out. You don't have to worry about when the sun's going to come up, but in the course of that night, there are going to be some crimes and other activities that are happening in the streets of Gotham that are premeditated.” “And that experience is, when you exit the Belfry, it's always nighttime. “The central loop of the game experience in Gotham Knights is what we call the Belfry Loop,” says creative director Patrick Redding. The only time you’ll see daylight in the main game is inside the Knights’ headquarters, the Belfry, where you’ll plan for what to do after the next sunset. Key to Gotham Knights is that it’s not a game with a shifting day-night cycle - rather the entire game is set over consecutive nights, with new crimes emerging every evening, and villain storylines progressing alongside your work to stop them. DayĪs it turns out, Dark Knights-in-training like to come out during, well, dark nights. Of course, some will always be on your side, and a group of citizens called The Watch act as an informant network for the Knights, offering up missions that will help stitch their parts of the city back together - all of which will see you head out into the darkness to help bring some light back to the city. You find out to a certain extent what's going on beneath the surface in Gotham and you gradually build the confidence of the citizens.”Ĭitizens react to the heroes they see and, based on the gameplay we saw, seem to reflect your crimefighting work back to you. And over time, the tone evolves because you identify major threats to the city. And as a hero or the heroes that you're playing are wounded, they're missing Batman, they don't totally get along with each other. “The police don't like you, the citizens don't like you and there's chaos in the city. “I would say we start off the game in a pretty cold version of Gotham,” says game director Geoff Ellenor. ![]() While the streets aren’t packed, Gotham’s regular folk certainly outnumber its criminals here - but they don’t necessarily see you as much better in the opening stages. Partly, that comes in how villains can physically change the city (more on that later), but it primarily comes down to something we haven’t seen much in gaming takes on Gotham - regular citizens. Part and parcel with that is how truly open it is - the developers ensured that almost the entirety of their Gotham is open from the very beginning, with each of its five boroughs offering different traversal opportunities, different threats, different activities, and different characters.īut the team also wanted to create the sense of a city reacting to the presence of new vigilantes hitting the streets. ![]() Gotham City and Its PeopleĪs we’ve spoken about previously this month, Gotham Knights’ world is aiming to feel like a real city, with centuries of history behind it. ![]() With that in mind this preview will be a little more structural - with the help of the game’s developers, we’ll walk you through how the game is put together, revealing brand new information about the open world, how supervillains fold into the fabric of the wider game, the game’s neat approach to a day-night cycle, and more. ![]()
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